Linked by Thom Holwerda on Mon 18th Jun 2012 12:19 UTC
Graphics, User Interfaces It's been one of my major pet peeves on both Android and iOS: the total and utter lack of consistency. Applications - whether first party or third party - all seem to live on islands, doing their own thing, making their own design choices regarding basic UI interactions, developing their own non-standard buttons and controls. Consistency died five years ago, and nobody seems to care but me.
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RE[2]: The Real World
by dtougas on Mon 18th Jun 2012 19:34 UTC in reply to "RE: The Real World"
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I think you missed my point. The article happened to spend a lot of time talking about how things look. To quote it here:

"Almost every application does things just a little bit differently, has elements in just a slightly different place, and looks just a bit different from everything else."

My point was that real world UI can be very different for similar actions. Cupboard doors and car doors are very different from UI standpoint, yet they essentially do the same thing - open a door. In some cases we twist a handle, in other cases we pull-up on a lever, and yet in others we just pull on a knob. There are doors of all sizes on all kinds of things, and they many of them can behave very differently. We don't expect everything in the real world to behave the same way, that would be ridiculous, so why do we expect that from our applications?

Edited 2012-06-18 19:35 UTC

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