Linked by Thom Holwerda on Mon 18th Jun 2012 12:19 UTC
Graphics, User Interfaces It's been one of my major pet peeves on both Android and iOS: the total and utter lack of consistency. Applications - whether first party or third party - all seem to live on islands, doing their own thing, making their own design choices regarding basic UI interactions, developing their own non-standard buttons and controls. Consistency died five years ago, and nobody seems to care but me.
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A different kind of consistency...
by TemporalBeing on Mon 18th Jun 2012 20:05 UTC
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Both Android and iOS have certain requirements in the application that nearly ALL applications abide by - the button on iOS that moves back to the main screen, and the 4 buttons (back, home, menu, and search) on Android. These all provide a very basic consistency on the platform.

The rest of the application is as applications have always been - fluid, integrated in ways that make sense for the application, and more.

I haven't gone over iOS programming models yet, but Android from the basic model for developing it puts in place consistency in how things interact. Sure, the applications Activity interface may differ significantly - but look at applications on OS X, Windows, and Linux; it's no different there no matter how far back in time you look.

Consistency is not necessarily about how something looks, but how it interacts with the user. And in nearly all cases for iOS and Android that I have seen that consistency is there - from both first-party (Google, Apple) and third-party applications; from newbie developers to entrenched development houses.

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