Linked by Thom Holwerda on Mon 18th Jun 2012 12:19 UTC
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Member since:
2005-07-06
We do expect everything in the real world to behave the same way. All kinds of doors are very similar from UI standpoint, behave very alike. Real world UI is very similar for similar actions. There is very high consistency between many things we interact with on a daily basis.
BTW, we describe the rules and similarities in which physical objects work in real world under the physics umbrella term... (and while "common sense" physics is flawed, as evidenced for example by many silly ideas before Newtonian mechanics came along, it is close enough)
OTOH, computer displays don't have such limitations, and it often shows. Come on, look at the currently-trademark interactions on capacitive touchscreens, that of swiping things while barely exerting any pressure by your finger, enlarging them with two-finger-gesture, or grabbing and moving objects causing them to become "transparent" without much concern for any ~barriers in their path - virtually nothing works like that in the real world (yet of course we embraced those, we like them; but many other - not really)
Edited 2012-06-19 13:21 UTC