Linked by Thom Holwerda on Tue 26th Jun 2012 19:50 UTC
Apple Benedict Evans: "How do you segment without fragmenting? Apple achieved this pretty easily with the iPod by varying the storage, but that wouldn't be meaningful for the iPhone. The cheap one has to run the apps, but people still have to have a reason to buy the expensive one. What you can do is vary the Apple supplied features, without varying the hardware and API platform that your third-party developers are targeting." Like I said: iOS 6 Starter, iOS6 Home, iOS 6 Professional, and iOS 6 Ultimate. Microsoft got blasted for confusing and arbitrary segmentation - rightfully so - but as usual, Apple gets a free pass when it does the exact same thing. At least Microsoft uses different names and forces OEMs to be clear about what they're shipping. I've said it before: I find calling all these different versions "iOS 6" without modifiers pretty scummy and misleading.
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RE[2]: Comment by Sandman619
by karunko on Wed 27th Jun 2012 07:26 UTC in reply to "RE: Comment by Sandman619"
karunko
Member since:
2008-10-28

Yeah, I don't think new features missing on older hardware could be considered fragmentation.

Think again. If I were a software developer that wanted to target iOS 6 I could either go for the lowest common denominator and have my application run on anything from the the 3GS to the 4S, or use some of the new APIs and have my application run only on a subset of the iPhones out there.

Another example: the screen size might be the same, but the hardware inside isn't and writing a game would be even more problematic if I wanted to offer the same level of performance.

Now, how can anyone say that this is not fragmentation and keep a straight face?


RT.

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