Linked by Thom Holwerda on Tue 17th Jul 2012 22:19 UTC, submitted by Nth_Man
Games "The truth is that this is the first post of the Valve Linux blog. This blog is where you can find the latest information from Valve about our Linux development efforts. Avoid the rumors and speculations that multiply on the Web. Instead, come to the source - a blog where people who are interested in Linux and open source game development can get the latest information on Valve's efforts in this arena. In this initial post, we'll introduce the team (and a bit of its history) and then give you a snapshot of what we're currently doing." Steam, Source, and Left 4 Dead 2 coming to Linux. We know why.
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RE[3]: At last...
by bassbeast on Sat 21st Jul 2012 05:13 UTC in reply to "RE[2]: At last..."
bassbeast
Member since:
2007-11-11

And how EXACTLY does that fix the fact that Kronos is letting OpenGL rot? It doesn't, all it will mean is that Intel will have "Valve approved" drivers for GPUs that frankly are still waaaay behind the curve. There is a good reason why Intel IGPs are looked upon as business laptop junk, because even a 3 year old AMD or Nvidia card will drink its milkshake while it stands there crying.

In the end the ONLY way you can fix this mess is the community fork openGL away from kronos, because they have made it clear its all about CAD to them, which isn't surprising since most of their money comes from CAD vendors. Until you can just say "OpenGL 4" and ANY game developer knows EXACTLY what features they have down the line and EXACTLY how it will behave its just not gonna compete. as it is now again the extensions mean it works one way for AMD, another way for Nvidia, and still a third for Intel. This won't change that because Kronos won't change.

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