Linked by Thom Holwerda on Sat 21st Jul 2012 23:06 UTC
Permalink for comment 527634
To read all comments associated with this story, please click here.
To read all comments associated with this story, please click here.
News
Linked by Thom Holwerda on 05/23/13 23:22 UTC
Linked by Thom Holwerda on 05/23/13 22:04 UTC
Linked by Thom Holwerda on 05/23/13 22:01 UTC
Linked by Thom Holwerda on 05/23/13 17:52 UTC
Linked by Thom Holwerda on 05/22/13 22:23 UTC
Linked by Thom Holwerda on 05/22/13 13:38 UTC
Linked by Thom Holwerda on 05/22/13 13:30 UTC, submitted by JRepin
Linked by Thom Holwerda on 05/21/13 22:06 UTC
Linked by Thom Holwerda on 05/21/13 21:45 UTC
Linked by Thom Holwerda on 05/21/13 15:53 UTC
More News »
Sponsored Links



Member since:
2010-01-07
The Open Source project can die.
Developers lose interest. Users lose interest. Platforms change.
The code base is incomplete, corrupted or too complex to be usable.
The money isn't there. The staffing isn't there.
The project depends on assets the programmer is ill-equipped to supply.
Black Mesa, for example, has a perfectly serviceable engine --- what it doesn't have is a game.