Linked by Thom Holwerda on Mon 23rd Jul 2012 12:57 UTC
Google Without giving any detailed information, Madfinger Games announced that because the piracy rates of their game Dead Trigger were so high on Android, they made the game available for free. This sucks balls. I'm interested in more detailed statistics, especially where, exactly, the piracy rate is highest, considering you can only get paid Google Play applications in 31 countries, and then, often only with a credit card (which many people outside of the US don't have and/or use). It wouldn't surprise me in the slightest if those piracy rates mostly come from places without paid applications support and/or with lousy payment options. In any case, Google needs to get its act together with the Play Store.
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I'd like to call BS on this............
by OMRebel on Mon 23rd Jul 2012 15:11 UTC
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I'm gonna call PS on piracy being the reason the 99 cent app was changed to free. I think this is a publicity stunt. I downloaded it today to see what the fuss was about, and found the game's controls to be really cruddy on my Galaxy S II (pretty much like all FPS games on phones). I think this was just a way for the developers to create a "buzz" around the game in hopes to get people to download it and spend money on the IAP's.

Now, I'm not saying piracy doesn't happen - of course it does. And Google has addressed this in Jelly Bean. But, I am wondering HOW the developer is able to track how many times their app was actually pirated? Word of mouth? News groups? And like Thom asked, where was the piracy taking place? The developers seem rather short on stats and more focused on getting the word around about their app.

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