Linked by Thom Holwerda on Mon 23rd Jul 2012 12:57 UTC
Google Without giving any detailed information, Madfinger Games announced that because the piracy rates of their game Dead Trigger were so high on Android, they made the game available for free. This sucks balls. I'm interested in more detailed statistics, especially where, exactly, the piracy rate is highest, considering you can only get paid Google Play applications in 31 countries, and then, often only with a credit card (which many people outside of the US don't have and/or use). It wouldn't surprise me in the slightest if those piracy rates mostly come from places without paid applications support and/or with lousy payment options. In any case, Google needs to get its act together with the Play Store.
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Piracy Rates
by Alfman on Mon 23rd Jul 2012 19:08 UTC
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Can anyone tell me how they go about measuring software "piracy" in the first place?

Even if a publisher had a way to track software installs, it seems difficult to distinguish between legal and illegal copies. Is there a fudge factor to compensate for legitimate transfers and fair use rights, or is every install per unique device above the number of copies sold considered a violation whether it is technically a copyright violation or not?

I ask this question generically since like Thom has remarked, this publisher has released no numbers and we're left to take them at their word.

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