Linked by Thom Holwerda on Mon 23rd Jul 2012 12:57 UTC
Google Without giving any detailed information, Madfinger Games announced that because the piracy rates of their game Dead Trigger were so high on Android, they made the game available for free. This sucks balls. I'm interested in more detailed statistics, especially where, exactly, the piracy rate is highest, considering you can only get paid Google Play applications in 31 countries, and then, often only with a credit card (which many people outside of the US don't have and/or use). It wouldn't surprise me in the slightest if those piracy rates mostly come from places without paid applications support and/or with lousy payment options. In any case, Google needs to get its act together with the Play Store.
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RE: What about kids?
by izomiac on Tue 24th Jul 2012 02:20 UTC in reply to "What about kids?"
izomiac
Member since:
2006-07-26

I suspect this is the major reason. I'm an American and before I went to college I didn't have a credit card (technically Visa Debit). I did buy games in stores, but was unable to do so online.

Perhaps modern children have the option of buying prepaid cards, but if not then piracy may be their best option for acquiring the game. I know I wouldn't want to justify every purchase to my parents and borrow their credit card (or explain when the monthly cell phone bill came in).

Of course, does it really matter? If you can't buy the game then you aren't a potential customer. It'll show up in the piracy rate, but popularity will increase and sales will likely increase. OTOH, it's a poor business decision to market toward those who cannot buy your product. You can either provide more payment options or market toward a demographic who can use your preferred payment method.

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