
A very detailed post at the Building Windows 8 blog
about the graphics subsystem in Windows 8 - very interesting. One part stood out to me, though: "The Metro style design language is typographically rich and a number of Metro style experiences are focused on providing an excellent reading experience. DirectWrite enables great typographic quality, super-fast processing of font data for rendering, and provides industry-leading global text support. We've continued to improve text performance in Windows 8 by optimizing our default text rendering in Metro style apps to deliver better performance and efficiency, while maintaining typographic quality and global text support." All this still doesn't explain why text rendering on Metro (so not the classic desktop)
had to be made as horrible as it is. Please, for the love of god, give us the option of turning ClearType's subpixel RGB optimisation back on for Metro applications. Fonts look horrible without it, which is kind of ironic given how font-heavy Metro is.
Member since:
2008-03-17
Nope. Pentile is a way of organizing subpixels in (eg. RGBG) so there is a 1:1 ratio of pixels to green subpixels but RB pixels are at a lower ratio.
This allows for AMOLED screens to be fabricated more easily and exploits the fact that the eye is most sensitive to green. This arrangement leads to an acceptable display, but not great and fringing can often be seen around text.
ClearType on the other hand is a way of drawing fonts and exploiting the subpixel arrangement of the display (and aligning drawing operation to the pixel grid). AFAIK ClearType only works on RGB type pixel arrangements.
so tl;dr
PenTile is a hardware manufacturing technology designed to save costs. (and in fact tends to reduce clarity when compared to RGB).
ClearType is a software technology designed to maximise clarity, exploiting the subpixel geometry of the display.
Edited 2012-07-24 08:02 UTC