Linked by Thom Holwerda on Mon 23rd Jul 2012 12:57 UTC
Google Without giving any detailed information, Madfinger Games announced that because the piracy rates of their game Dead Trigger were so high on Android, they made the game available for free. This sucks balls. I'm interested in more detailed statistics, especially where, exactly, the piracy rate is highest, considering you can only get paid Google Play applications in 31 countries, and then, often only with a credit card (which many people outside of the US don't have and/or use). It wouldn't surprise me in the slightest if those piracy rates mostly come from places without paid applications support and/or with lousy payment options. In any case, Google needs to get its act together with the Play Store.
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RE: Lots of denial here
by Alfman on Tue 24th Jul 2012 13:46 UTC in reply to "Lots of denial here"
Alfman
Member since:
2011-01-28

ze_jerkface,

"Tracking piracy isn't hard, just have the app hit a website post install with a unique id and then compare to sales."

I thought of this too, but such a trivial approach will flag some false positives especially with fair use rights like loaning the software, which really isn't copyright infringement at all. One could could categorically add it to "piracy" statistics, but it wouldn't be entirely accurate.

I don't know how many people loan out software on tablets, but on computers loaning out games is incredibly popular and if not accounted for might account for a significant portion of additional hits for bugged-software.

Does anyone have numbers, or know whether the publishers do? I hope they don't gloss over these details, but I have a feeling they might.

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