Linked by henderson101 on Tue 24th Jul 2012 23:42 UTC
Google "I read earlier this week about a developer who made their Android version free after the $1 game was extensively pirated. Stories like this come as no surprise, but the industry press rarely deals with the core problem - and nor does Google. [...] Whilst the aforementioned story about the Android game didn't surprise me, it did horrify me. Android is designed to be difficult to make money from, and the core issue is that it's open - with the corrosive mentality that surrounds such openness."
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No lost sales
by pucko on Wed 25th Jul 2012 00:17 UTC
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The matter of piracy is simple but yet (primarily) publishers are not understanding it.

I dare to say that a pirated copy is not a "lost sale", because it was not a sale from the beginning. The person would not have bought it anyway if it was impossible to duplicate it.

Now, there is a small group of people which are the exception. They would most likely buy the product if they could, but do unfortunately not have access to a credit card.
And as far as I know, there is no gift card or other means of payment for Google Play besides credit cards. And if Paid Apps is even available in that country.

This last group is where your lost sales are.
And in this case, it is up to the publisher, or even the developer to find solutions where the buyers can pay for the copy.

Speaking for myself I do not pirate any applications because: 1) I have a credit card, 2) I have access to Paid Apps on Google Play.

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