Linked by henderson101 on Tue 24th Jul 2012 23:42 UTC
Google "I read earlier this week about a developer who made their Android version free after the $1 game was extensively pirated. Stories like this come as no surprise, but the industry press rarely deals with the core problem - and nor does Google. [...] Whilst the aforementioned story about the Android game didn't surprise me, it did horrify me. Android is designed to be difficult to make money from, and the core issue is that it's open - with the corrosive mentality that surrounds such openness."
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RE[3]: No lost sales
by pucko on Wed 25th Jul 2012 00:53 UTC in reply to "RE[2]: No lost sales"
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My guess is that the largest "pirate markets" are the countries which do not have "Paid Apps" available to them.

I could be wrong but since games are very popular with the younger audience, I guess pirating is the only option as credit cards are not available to you until you are 18+.

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