Linked by henderson101 on Tue 24th Jul 2012 23:42 UTC
Google "I read earlier this week about a developer who made their Android version free after the $1 game was extensively pirated. Stories like this come as no surprise, but the industry press rarely deals with the core problem - and nor does Google. [...] Whilst the aforementioned story about the Android game didn't surprise me, it did horrify me. Android is designed to be difficult to make money from, and the core issue is that it's open - with the corrosive mentality that surrounds such openness."
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RE: No lost sales
by sukru on Wed 25th Jul 2012 01:00 UTC in reply to "No lost sales"
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The lost sales due to piracy issue is neither black, nor white, but actually a gray tone in between.

There were actually some experiments with the ratios. For example, stardock realized there were 10 times more people on their servers than actual sales for an online game of theirs. There was also a shareware/donationware study, where people were much less likely to pay, unless pressured to.

Anyways, it is pretty much settled for the music industry with 0.99c tracks (or less). I hope it also gets resolved for the game and movie industries.

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