Linked by henderson101 on Tue 24th Jul 2012 23:42 UTC
Google "I read earlier this week about a developer who made their Android version free after the $1 game was extensively pirated. Stories like this come as no surprise, but the industry press rarely deals with the core problem - and nor does Google. [...] Whilst the aforementioned story about the Android game didn't surprise me, it did horrify me. Android is designed to be difficult to make money from, and the core issue is that it's open - with the corrosive mentality that surrounds such openness."
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If the original author or the author of the article was really worried, they could use any in-app purchase system they wanted, and link the enable code to the ESN or some other hard ID and use cryptographic signatures to lock down the individual app and/or enable it. Or even send a custom APK with "Registered to XYZ".

If anything Google is too open - you can lock your apps tighter than iOS if you choose to, use any method for distribution you want to, use any purchasing method you want to. If you can convince people to purchase them under those conditions.

Perhaps someone can develop a strong DRM system for android as a bolt-on, but would developers then flock to it and PAY the licensing fees? I don't think there is a market for it.

I've bought the "contribute" versions of many excellent free apps. I haven't pirated any android app because there has been no reason to. But I don't do games.

iOS has piracy through jailbreaking, and now the MP3 libraries. I'm waiting for a multigigabyte torrent with low quality but recognizable MP3s that will unlock the entire iTunes musicmatch(?) library.

Closing things down won't help. You can read the horror stories about Apple's byzantine approval process. Perhaps you can become their prisoner, but it won't necessarily mean you will be well compensated. Some iOS apps provide enough revenue to support developers, others do not.

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