Linked by Thom Holwerda on Thu 2nd Aug 2012 16:48 UTC, submitted by aargh
Games From Valve's Linux blog: "That the Linux version runs faster than the Windows version (270.6) seems a little counter-intuitive, given the greater amount of time we have spent on the Windows version. However, it does speak to the underlying efficiency of the kernel and OpenGL." If it wasn't obvious before, it should be now: Valve has started its marketing campaign for Linux. With the Windows platform in the process of closing itself off, Valve has to look to greener pastures. This is all to motive third parties to get their stuff ready for a possible Linux-powered 'Steambox' - not a console, but a set of generic PC specifications. Remember: the Xbox is the only machine tied to DirectX - OpenGL runs everywhere else, including Windows (the PS3 is an oddball, and has a sort-of Sony-specific FrankenOpenGL). OpenGL simply makes more sense for developers, and now Valve is working very closely with Nvidia, AMD, and Intel to optimise their Linux drivers. Do the math, people.
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RE: Not too fast
by robojerk on Thu 2nd Aug 2012 17:59 UTC in reply to "Not too fast"
robojerk
Member since:
2006-01-10

Linux, Android, iOS, PS3, Wii, and MacOS don't have Dirext3D/DirectX. All use OpenGL in some variant.
As more people buy non Windows products, the demand for OpenGL games rises.
If I were a game developer in today's world and wanted to maximize my potential customer pool I would definitely be looking at OpenGL, but I would still have a D3D port for Xbox and Windows.

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