Linked by Thom Holwerda on Thu 2nd Aug 2012 16:48 UTC, submitted by aargh
Games From Valve's Linux blog: "That the Linux version runs faster than the Windows version (270.6) seems a little counter-intuitive, given the greater amount of time we have spent on the Windows version. However, it does speak to the underlying efficiency of the kernel and OpenGL." If it wasn't obvious before, it should be now: Valve has started its marketing campaign for Linux. With the Windows platform in the process of closing itself off, Valve has to look to greener pastures. This is all to motive third parties to get their stuff ready for a possible Linux-powered 'Steambox' - not a console, but a set of generic PC specifications. Remember: the Xbox is the only machine tied to DirectX - OpenGL runs everywhere else, including Windows (the PS3 is an oddball, and has a sort-of Sony-specific FrankenOpenGL). OpenGL simply makes more sense for developers, and now Valve is working very closely with Nvidia, AMD, and Intel to optimise their Linux drivers. Do the math, people.
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by Risthel on Thu 2nd Aug 2012 18:07 UTC
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And finally the "Chicken or the Egg dilemma" was solved.

Industry didn't developed Linux games cause of "poor device drivers", and on the same way, ATI, Nvidia and Intel didn't made better graphic drivers because there was no market for desktop games.

Blizzard guys already said that they have a Linux native WOW client, used just by employees, and if they noticed that Windows 8 market is getting worse for distributing software out of the "Windows market", would not be do difficult to port games...

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