Linked by Thom Holwerda on Thu 2nd Aug 2012 16:48 UTC, submitted by aargh
Games From Valve's Linux blog: "That the Linux version runs faster than the Windows version (270.6) seems a little counter-intuitive, given the greater amount of time we have spent on the Windows version. However, it does speak to the underlying efficiency of the kernel and OpenGL." If it wasn't obvious before, it should be now: Valve has started its marketing campaign for Linux. With the Windows platform in the process of closing itself off, Valve has to look to greener pastures. This is all to motive third parties to get their stuff ready for a possible Linux-powered 'Steambox' - not a console, but a set of generic PC specifications. Remember: the Xbox is the only machine tied to DirectX - OpenGL runs everywhere else, including Windows (the PS3 is an oddball, and has a sort-of Sony-specific FrankenOpenGL). OpenGL simply makes more sense for developers, and now Valve is working very closely with Nvidia, AMD, and Intel to optimise their Linux drivers. Do the math, people.
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RE[2]: Not too fast
by Kroc on Thu 2nd Aug 2012 18:16 UTC in reply to "RE: Not too fast"
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Middleware my good man; it’s not 1996 any more. Many AAA games are done using middleware platforms because they don’t want to invest the time/talent doing raw ports to the different platforms; the game has to be released across platforms at the same time. (crappy, laggy ports ho!)

Already the OpenGL/DX divide is for the most part non-existant other than for smaller titles and those developers who want/need custom/speed.

What Valve may help drive is a _focus_ on OpenGL as the primary source of effort instead of DirectX. Traditionally OpenGL games on Windows have always been second fiddle to DirectX and that trend may eventually swing the other direction due to the weight of iOS/Android/PS3 vs. PC/XBox/WinPhone; even with middleware (optimisation is everything for mobile systems)

Honestly, if it wasn’t for XBox, Microsoft would have already lost that grip.

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