Linked by Thom Holwerda on Thu 2nd Aug 2012 16:48 UTC, submitted by aargh
Games From Valve's Linux blog: "That the Linux version runs faster than the Windows version (270.6) seems a little counter-intuitive, given the greater amount of time we have spent on the Windows version. However, it does speak to the underlying efficiency of the kernel and OpenGL." If it wasn't obvious before, it should be now: Valve has started its marketing campaign for Linux. With the Windows platform in the process of closing itself off, Valve has to look to greener pastures. This is all to motive third parties to get their stuff ready for a possible Linux-powered 'Steambox' - not a console, but a set of generic PC specifications. Remember: the Xbox is the only machine tied to DirectX - OpenGL runs everywhere else, including Windows (the PS3 is an oddball, and has a sort-of Sony-specific FrankenOpenGL). OpenGL simply makes more sense for developers, and now Valve is working very closely with Nvidia, AMD, and Intel to optimise their Linux drivers. Do the math, people.
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RE: OpenGL under Linux needs boost
by gilboa on Thu 2nd Aug 2012 19:10 UTC in reply to "OpenGL under Linux needs boost"
gilboa
Member since:
2005-07-06

I am happy to see that OpenGL under Linux will get some more attention.


Actually, at least in the case of nVidia, OpenGL performance got a lot of attention.
Last time I took the time to compare OGL Windows vs. OGL Linux (Doom3 and Quake 4), Linux is was somewhat faster in both cases (not really surprising given the fact that both more-or-less use the same code base)

Never the less, your issue might be specific to X-plane.
Did you report it in nvnews forum? The nVidia developers tend to be very responsive.

- Gilboa

Edited 2012-08-02 19:11 UTC

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