Linked by Thom Holwerda on Thu 2nd Aug 2012 16:48 UTC, submitted by aargh
Games From Valve's Linux blog: "That the Linux version runs faster than the Windows version (270.6) seems a little counter-intuitive, given the greater amount of time we have spent on the Windows version. However, it does speak to the underlying efficiency of the kernel and OpenGL." If it wasn't obvious before, it should be now: Valve has started its marketing campaign for Linux. With the Windows platform in the process of closing itself off, Valve has to look to greener pastures. This is all to motive third parties to get their stuff ready for a possible Linux-powered 'Steambox' - not a console, but a set of generic PC specifications. Remember: the Xbox is the only machine tied to DirectX - OpenGL runs everywhere else, including Windows (the PS3 is an oddball, and has a sort-of Sony-specific FrankenOpenGL). OpenGL simply makes more sense for developers, and now Valve is working very closely with Nvidia, AMD, and Intel to optimise their Linux drivers. Do the math, people.
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RE[3]: Comment by lucas_maximus
by Nth_Man on Thu 2nd Aug 2012 19:55 UTC in reply to "RE[2]: Comment by lucas_maximus"
Nth_Man
Member since:
2010-05-16

the guy that invented the First Person Shooter

No.
http://toastytech.com/guis/altomaze.jpg
http://toastytech.com/guis/alto2.html


As Zenja wrote in http://www.osnews.com/thread?467079:

The article you've linked to mixes up a family of API's (Direct X) with a 3D only API (OpenGL). The journalist should have mentioned *Direct3D* when comparing to OpenGL. Carmack would never make such a mistake, hence the article probably has more journalistic interpretation / freedom in it than actually quoting Carmacks exact words. The proof is still in the pudding, since Carmack is still using OpenGL for idTech5 rendering engine, and not Direct3D.
[...]
Disclaimer - I write 3D rendering engines professionally for a living


Edited 2012-08-02 20:06 UTC

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