Linked by Thom Holwerda on Thu 2nd Aug 2012 16:48 UTC, submitted by aargh
Games From Valve's Linux blog: "That the Linux version runs faster than the Windows version (270.6) seems a little counter-intuitive, given the greater amount of time we have spent on the Windows version. However, it does speak to the underlying efficiency of the kernel and OpenGL." If it wasn't obvious before, it should be now: Valve has started its marketing campaign for Linux. With the Windows platform in the process of closing itself off, Valve has to look to greener pastures. This is all to motive third parties to get their stuff ready for a possible Linux-powered 'Steambox' - not a console, but a set of generic PC specifications. Remember: the Xbox is the only machine tied to DirectX - OpenGL runs everywhere else, including Windows (the PS3 is an oddball, and has a sort-of Sony-specific FrankenOpenGL). OpenGL simply makes more sense for developers, and now Valve is working very closely with Nvidia, AMD, and Intel to optimise their Linux drivers. Do the math, people.
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Yes, they made only a few games. But those games usually gives me more hours of play (and replay) that most of the companies that made 2 or more games per year.

Other great thing with Valve is that each game have a long life (for example they keep updating L4D) and great costumer support. You spend 50 u$s in a game and 2 years later i keep playing it like if it was the first day.

I stop buying CodeMasters games because they don't fix bugs, the costumer supports isn't good, and cheaters usually ruin their only games and they don't do anything about it. Valve actively fight only cheaters.

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