Linked by Thom Holwerda on Thu 2nd Aug 2012 16:48 UTC, submitted by aargh
Games From Valve's Linux blog: "That the Linux version runs faster than the Windows version (270.6) seems a little counter-intuitive, given the greater amount of time we have spent on the Windows version. However, it does speak to the underlying efficiency of the kernel and OpenGL." If it wasn't obvious before, it should be now: Valve has started its marketing campaign for Linux. With the Windows platform in the process of closing itself off, Valve has to look to greener pastures. This is all to motive third parties to get their stuff ready for a possible Linux-powered 'Steambox' - not a console, but a set of generic PC specifications. Remember: the Xbox is the only machine tied to DirectX - OpenGL runs everywhere else, including Windows (the PS3 is an oddball, and has a sort-of Sony-specific FrankenOpenGL). OpenGL simply makes more sense for developers, and now Valve is working very closely with Nvidia, AMD, and Intel to optimise their Linux drivers. Do the math, people.
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delta0.delta0
Member since:
2010-06-01

Where do you get valve has always been an opengl house from?

Gabe Newell is a former Microsoft employee and it has always been a directx house. iD software has been openGL not Valve, valve has always been directx and Microsoft Windows, only within the last couple of years have they been pushing to opengl based platforms, ie PS3, Mac OSX and now Linux.

Here is some proof :

http://firingsquad.com/hardware/half-life_2_performance/

https://developer.valvesoftware.com/wiki/DirectX_Versions

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