Linked by Thom Holwerda on Thu 2nd Aug 2012 16:48 UTC, submitted by aargh
Games From Valve's Linux blog: "That the Linux version runs faster than the Windows version (270.6) seems a little counter-intuitive, given the greater amount of time we have spent on the Windows version. However, it does speak to the underlying efficiency of the kernel and OpenGL." If it wasn't obvious before, it should be now: Valve has started its marketing campaign for Linux. With the Windows platform in the process of closing itself off, Valve has to look to greener pastures. This is all to motive third parties to get their stuff ready for a possible Linux-powered 'Steambox' - not a console, but a set of generic PC specifications. Remember: the Xbox is the only machine tied to DirectX - OpenGL runs everywhere else, including Windows (the PS3 is an oddball, and has a sort-of Sony-specific FrankenOpenGL). OpenGL simply makes more sense for developers, and now Valve is working very closely with Nvidia, AMD, and Intel to optimise their Linux drivers. Do the math, people.
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BTW sorry, I don't mean to put you down in any way. I generally don't like doing that, its just that you are running with some not so accurate information.

I generally don't like commenting on sites I have better things to do it all ends up becoming a pissing contest in the end.

The fact is that Linux and Windows both have hardware accelerated desktops and in both cases it negatively impacts game performance and general application gpu accelerated performance, so you cant say this is why Windows was performing worse. This is absolutely not the case, we have no idea under what conditions they have been testing this, for all we know aero could have been turned off and 3d acceleration turned off in Ubuntu, or they were both kept on, we just don't know. I would guess they had turned off hardware acceleration in both cases, but that is just my guess.

If you read what they have been doing the same performance improvements they managed to make to the Linux build they have been able to make those same improvements in windows and improve the windows Nvidia driver and OpenGL implementation. It just clearly shows what is possible when Hardware vendors and Games manufacturers work together to improve performance, as none of the layers are abstracted away api's they can see directly what is going on through the whole stack and can then optimise appropriately its just a clear sign that if you know what your doing the open source approach will produce more rapid gains because you can watch the game execution through the whole stack. The only boundaries of course being the proprietary binary drivers from Nvidia and AMD, but of course they have sent engineers over to valve which are in turn sitting there and optimising their drivers. At the end of all of this everyone wins, its such a cool thing Valve are doing as it is obviously costing them a lot of money to do this, but every one benefits.

This is why I commented and why I was pissed off with the way Thom reported it, he changed something really positive into a seedy marketing ploy, without even taking a look at the bigger picture and the implications of this. How dare Valve imply Microsoft Windows to be in any way inferior to Linux, it is just a marketing ploy, it has to be... right ?

Thom wasn't one of your favourite Games Left 4 dead 2 on the Xbox 360 ? This is great news right ?

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