Linked by Thom Holwerda on Thu 2nd Aug 2012 16:48 UTC, submitted by aargh
Games From Valve's Linux blog: "That the Linux version runs faster than the Windows version (270.6) seems a little counter-intuitive, given the greater amount of time we have spent on the Windows version. However, it does speak to the underlying efficiency of the kernel and OpenGL." If it wasn't obvious before, it should be now: Valve has started its marketing campaign for Linux. With the Windows platform in the process of closing itself off, Valve has to look to greener pastures. This is all to motive third parties to get their stuff ready for a possible Linux-powered 'Steambox' - not a console, but a set of generic PC specifications. Remember: the Xbox is the only machine tied to DirectX - OpenGL runs everywhere else, including Windows (the PS3 is an oddball, and has a sort-of Sony-specific FrankenOpenGL). OpenGL simply makes more sense for developers, and now Valve is working very closely with Nvidia, AMD, and Intel to optimise their Linux drivers. Do the math, people.
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RE[11]: Comment by lucas_maximus
by ichi on Sat 4th Aug 2012 15:46 UTC in reply to "RE[10]: Comment by lucas_maximus"
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Gabe obviously has an Agenda, he slams Win 8 and then says Valve says Linux is faster at rendering their games so the world and their dogs thinks that OpenGL is inheritely better.

Because despite anyone's hypothetical agendas, it's completely unreasonable that they might just be getting better performance with the Linux port of L4D2 than they do with the Windows version, right?

Everyone seems to be going butthurt about a FPS comparison of a work-in-progress port when the whole meat of the blog article is that thanks to the collaboration with GPU vendors they managed to go from 6 to 315 FPS on Linux, and that in doing so they learned some stuff that might help further improving the performance of the game on Windows.

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