Linked by Thom Holwerda on Thu 2nd Aug 2012 16:48 UTC, submitted by aargh
Games From Valve's Linux blog: "That the Linux version runs faster than the Windows version (270.6) seems a little counter-intuitive, given the greater amount of time we have spent on the Windows version. However, it does speak to the underlying efficiency of the kernel and OpenGL." If it wasn't obvious before, it should be now: Valve has started its marketing campaign for Linux. With the Windows platform in the process of closing itself off, Valve has to look to greener pastures. This is all to motive third parties to get their stuff ready for a possible Linux-powered 'Steambox' - not a console, but a set of generic PC specifications. Remember: the Xbox is the only machine tied to DirectX - OpenGL runs everywhere else, including Windows (the PS3 is an oddball, and has a sort-of Sony-specific FrankenOpenGL). OpenGL simply makes more sense for developers, and now Valve is working very closely with Nvidia, AMD, and Intel to optimise their Linux drivers. Do the math, people.
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RE[13]: Comment by lucas_maximus
by ichi on Sat 4th Aug 2012 16:13 UTC in reply to "RE[12]: Comment by lucas_maximus"
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Not when Windows 8 store completely undermines his own business model. No.

I see, so they are lying about the FPS they are getting when running L4D2 on Linux (with an awesome difference of 12 FPS that surely will make all the difference for gamers, right?) because they want people to stay away from an OS that will be implementing an app store and jump over to another OS that (wait for it) has been running an app store for quite longer.

Yes, that really makes sense.

Edited 2012-08-04 16:22 UTC

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