Linked by Thom Holwerda on Sat 4th Aug 2012 00:54 UTC
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Member since:
2005-07-06
Arguably, that's exactly what killed the Amiga as a platform - it had very console-like dynamics (most people didn't ever upgrade beyond 500-generation, didn't see the need ...since devs were targeting mostly
500-gen, because that was the fixed baseline everybody had), but without a matching business model: Commodore was expected to sell the largely ~fixed (tech-wise) Amigas at ever lower prices, new models mostly ignored, meanwhile being unable to extract money from dev houses.
Basically just what nearly killed Atari and brought the entire North American market down in the video game crash of 1983 (and C= was largely responsible for this one - it seems they didn't really realise what happened, didn't learn from it the way Nintento did)
If anything, that's the wrong way around. Everyone knows the original IBM PC was a cobbled-together POS. 640k limit anyone?
No, all its tightly-integrated "niceness" is what killed the Amiga. How PC was cobbled-together is exactly the point: it wasn't so fixed, could improve much more readily. And oh boy it did.
Mixed with economies of scale ( http://arstechnica.com/features/2005/12/total-share/5/ and the next 5 ...if you squint, you can see the share of Amiga there, I promise), R&D distributed among many PC-companies, there was nothing C= could do against such onslaught (maybe except for releasing, early on, an Amiga-derived gfx & sound PC expansion board, and try to make into a standard - but that would be heresy to many Amigans)
PC just turned out to be the better way of doing things - even the present Macs and Amigas are just PCs, really (only, the latter with some weird CPUs for no good reason)