Linked by Thom Holwerda on Fri 24th Aug 2012 23:54 UTC
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Member since:
2009-08-21
As a longtime Mac OS X and Windows user (not just them, but that's what is relevant now, as the post I'm replying to is about Apple innovation) I can't agree with this statement.
Until the Retina MBP was released, Apple had not offered its users a usable way to scale the GUI independently from the screen resolution, apart from tinkering with AppleDisplayScaleFactor, which was unsupported and resulted in visually breaking the UI of every single application you used.
Even now on the RMBP it is just doubling^2 the pixels for every element or scaling old resolutions to fit a panel on which you cannot distinguish individual pixels anymore. A sort of workaround if you speak about scaling the GUI.
On every other Mac you had a hell of a bad time trying to change font dimensions with third party applications, only to find that most of the font-related settings are hardcoded and cannot be changed.
The Windows way was far easier and more effective - as in Gnome and KDE - even if it is not proper interface scaling.
There was no freaking working way to scale the GUI on Mac OS X and I've been hating this for years, so please, don't tell false tales.