Linked by Thom Holwerda on Thu 6th Sep 2012 21:32 UTC, submitted by MOS6510
Benchmarks "During the 4th Semester of my studies I wrote a small 3d spaceship deathmatch shooter with the D-Programming language. It was created within 3 Months time and allows multiple players to play deathmatch over local area network. All of the code was written with a garbage collector in mind and made wide usage of the D standard library phobos. After the project was finished I noticed how much time is spend every frame for garbage collection, so I decided to create a version of the game which does not use a GC, to improve performance."
Permalink for comment 534157
To read all comments associated with this story, please click here.
Member since:

I do not know D, but C++ provides a lot of tools to deal with memory that make its handling easier (the simplest: RAII; the nicest: unique_ptr, shared_ptr, weak_ptr; the most complex but most powerful: placement new).

Using RAII and smart pointers is almost as easier as writing anything in a GCed language; so I do not see why writing the version that manages memory manually could be hard.

Reply Parent Score: 4