Linked by Thom Holwerda on Thu 6th Sep 2012 21:32 UTC, submitted by MOS6510
Benchmarks "During the 4th Semester of my studies I wrote a small 3d spaceship deathmatch shooter with the D-Programming language. It was created within 3 Months time and allows multiple players to play deathmatch over local area network. All of the code was written with a garbage collector in mind and made wide usage of the D standard library phobos. After the project was finished I noticed how much time is spend every frame for garbage collection, so I decided to create a version of the game which does not use a GC, to improve performance."
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yes... but why?
by sergio on Fri 7th Sep 2012 03:21 UTC in reply to "RE: Comparison conclusion: use GC everywhere!"
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Easier or not, the point is: memory management will be in the hands of the programmer. Why should we want that? 10% performance increase?

I prefer outsource memory management to a bot and use the expensive programmer's time to do something else.

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