Linked by Thom Holwerda on Thu 6th Sep 2012 21:32 UTC, submitted by MOS6510
Benchmarks "During the 4th Semester of my studies I wrote a small 3d spaceship deathmatch shooter with the D-Programming language. It was created within 3 Months time and allows multiple players to play deathmatch over local area network. All of the code was written with a garbage collector in mind and made wide usage of the D standard library phobos. After the project was finished I noticed how much time is spend every frame for garbage collection, so I decided to create a version of the game which does not use a GC, to improve performance."
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RE[4]: yes... but why?
by dorin.lazar on Fri 7th Sep 2012 09:58 UTC in reply to "RE[3]: yes... but why?"
dorin.lazar
Member since:
2006-12-15

Performance outside of Databases and Games and sometimes embedded systems and web server is mostly not relevant today.


You might be amazed, but performance matters. On the mobile phones, where it saves batter, on the server, where it's not always easy to add extra RAM or processing power. That 10% can be vital.

Performance matters, all the time.

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