Linked by Thom Holwerda on Thu 6th Sep 2012 21:32 UTC, submitted by MOS6510
Benchmarks "During the 4th Semester of my studies I wrote a small 3d spaceship deathmatch shooter with the D-Programming language. It was created within 3 Months time and allows multiple players to play deathmatch over local area network. All of the code was written with a garbage collector in mind and made wide usage of the D standard library phobos. After the project was finished I noticed how much time is spend every frame for garbage collection, so I decided to create a version of the game which does not use a GC, to improve performance."
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RE[6]: yes... but why?
by dorin.lazar on Fri 7th Sep 2012 11:08 UTC in reply to "RE[5]: yes... but why?"
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Yes, but even with this in mind, performance matters. I wasn't talking about GC anymore; GC can be a performance improvement for a lot of use cases, including most UI bound mobile software

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