Linked by Thom Holwerda on Tue 11th Sep 2012 20:28 UTC
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Member since:
2008-06-02
Remember the first release of OS X (and the Public Beta)? And remember the most visually-hideous part of it? No, not the overly-literal interpretation of "Aqua" (is that a scrollbar, or a jell-coated lozenge?). And no, not the impossible-to-disable animation effects that even Apple's then-top-of-line machines could barely handle.
Nope, the creme-de-la-crap was the hideously, hideously ugly photo-realistic depiction of a hard drive that they used as the disk volume icon. Not only was that a good sign that no one at Apple understood the connection between the words "icon" and "iconic" - but that they also failed to grasp the difference between volumes/partitions & physical disks. So not only was the icon pointless skeuomorphism (to the point of being LESS useful than the more abstract icons it replaced), it wasn't even accurate to boot.
When they backpedalled & removed that stupid icon in later releases (and stopped filling the screen with glossy blue blobs), it seemed like they'd actually learned their lesson. But now it's become clear that Apple's skeuomorphism fetish is like a case of herpes - the outbreaks can be treated, but it's never going to be truly cured.
If there is any rationale behind Apple's current skeuomorphism fetish, it boils down to this: tackiness is no longer tacky if it's high-res. And it's absolutely priceless to see Apple fanboys defend it by arguing "it's just aesthetics, it doesn't impact functionality"... especially from a group that's STILL repeating the same incredibly lame, overused "LOL playskool fisherprice LOL" jokes about XP.