Linked by Thom Holwerda on Thu 13th Sep 2012 20:00 UTC, submitted by MOS6510
Mozilla & Gecko clones "Over the past year and a half I've been spending more and more of my time working with Mozilla's latest project, Firefox OS. During that time I've fallen in love with the project and what it stands for, in ways that I've never experienced with a technology platform before." I'm not convinced just yet. I hope it succeeds, but I just doubt it actually will.
Permalink for comment 535035
To read all comments associated with this story, please click here.
RE[3]: Another fallen mobile OS.
by bouhko on Fri 14th Sep 2012 08:56 UTC in reply to "RE[2]: Another fallen mobile OS."
bouhko
Member since:
2010-06-24

I agree that most of the problem is the document/JS boundary.

Still, I've played a bit with WebGL and it can be quite fast when using static scene data and therefore the JS code only upload the data to the graphic card and that's it. If you start doing things in JS between each frame (like trying to add a physic engine or animate lot of stuff), then performances quickly drop.

That being said, I would be happy to be proven wrong. It's just that claiming that JS games on mobile* run just fine without any proof triggered some alarms.

* I've written a small Android game and I had to write most of it in C++ to get decent performances on low-end devices.

Reply Parent Score: 2