Linked by Thom Holwerda on Tue 23rd Oct 2012 19:12 UTC
Apple It's one of those days again: Apple held a product announcement today, announcing several new products. The most important of which was rumoured about for a long time now: a smaller iPad. It's called the iPad mini, and has the potential to become the best-selling iPad - and thus, the best selling tablet.
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RE[2]: resolution variability
by Torbjorn Vik Lunde on Wed 24th Oct 2012 06:04 UTC in reply to "RE: resolution variability"
Torbjorn Vik Lunde
Member since:
2009-09-04

Unless you are talking about the technique of pixel doubling a display (or another multiplier that results in integers, not floats) I strongly disagree. When I resize vectors (typically in Photoshop) to a by a non-even multiplier such as 1.33 (used by Nexus 7) i often have to re-arrange and redraw a lot of my graphics. With 2X (Retina Apple stuff, some Android devices) I just resize and all of it looks sharp (I might still do some adjustment, but I need to do way less than with non-even numbers.)

Even if you export everything to vectors you still have to think about where on the pixel grid those vectors actually fall (this will affect how sharp things look).

Bjango have a excellent blog post on this subject if you want to know more: http://bjango.com/articles/everythingisagrid/

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