Linked by Thom Holwerda on Mon 29th Oct 2012 23:34 UTC
Games I'm not 100% sure this is actually word-for-word, but alas. "In a presentation at Ubuntu Developer Summit currently going on in Denmark, Drew Bliss from Valve said that Linux is more viable than Windows 8 for gaming. Windows 8 ships with its own app store and it is moving away from an open platform model." I feel like a broken record by now but here we go again: keep an eye on Valve, even if you're not into games. This is the company pushing NVIDIA and AMD to improve their Linux support, with enough clout and name to actually get stuff done. Valve doesn't mess around.
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RE[4]: wine/crossover
by bassbeast on Thu 1st Nov 2012 20:59 UTC in reply to "RE[3]: wine/crossover"
bassbeast
Member since:
2007-11-11

Uhhh...how am I "angry" by pointing out something isn't bloated? And are you talking about the 32bit, or the 64bit? Because I have noticed there is a difference as far as memory usage. i just launch the store front and with it AND the taskbar window showing my friends list its using a whopping...180Mb..okay...and?

Lets face it, you're not gaming on anything less than 2Gb anymore, not unless you just like to watch your HDD swap, heck even my $350 netbook has 8Gb now, so Valve spending the time and money to try to shave a few Mb off frankly would just be a wasted effort, as most gamers simply won't notice. And remember Win 7 shows programs using a little more RAM than they actually do, its just the new way that Win 7 figures in shared bytes and private bytes into a program whereas XP only counted private. If you use something like process explorer you can see the difference in the performance tab, Win 7 gives a program more memory based on its highest private byte usage, which is smart as it means a program is less likely to need more allocated to it later, but it does make programs look a little "fatter" than they actually are. Heck I've only got 4 tabs open in Dragon, none of them videos or ads, and its using more memory than Steam.

And Steam isn't "just a front end" as it has to 1.- Have the ability to "call home" to autoupdate friends lists, 2.- Autoupdate ALL the games you have, 3.- To manage presales and time limits. 4.- To sync saves and screencaps to and from their servers. So its only natural that as your games list grows its gonna have to do more to keep all those games up to date and sync your saves to and from the desktop. I have around 50 titles in mine, many released in the last year, and I can tell you that Steam is having to do a LOT of patching just to keep me up to date, heck TF 2 probably gets patches 3 or more times a week from what I've seen.

And thanks for telling me about Batman, I'll have to remember to avoid that one. I bit the bullet on Bioshock II and Bulletstorm but having to fight the horrible UI that is GFWL is truly a pain, as I'm sure you know. I can't say anything about Windows accounts since i just built my boys their own machines, but I assume you just log out of your account and the other person logs in with theirs, yes? I can understand why they ignore user accounts though, MSFT has never been friendly about tying things to Windows login, which is why so many corps have to use login scripts. And of course with Win 8 they are trying to tie everything to Live and their own appstore so even if valve had managed to get it to work before they'd probably be cut off now.

But if you have some good ideas please share them with valve, they do have one of the most responsive forums I've seen around and their devs do seem to care about making things easier. Again this is in contrast to GFWL where I ended up getting a dozen "Why don't you like the X360?" when I pointed out how Games for WINDOWS should actually show me WINDOWS games...sigh. At least when I have a problem with Steam I get somebody that is actually helpful and understood the software, dealing with GFWL support was worse than Dell..ugh.

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