Linked by Thom Holwerda on Fri 9th Nov 2012 22:11 UTC
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Member since:
2006-02-15
Intel joined the GPU-game quite late, at a stage where GPU-technology was already quite well developed and understood, so they aren't bound by contracts and obligations they signed ten+ years ago while still developing the tech we see today. In other words, Intel could start from a cleaner plate and they probably already had F/OSS - source code in mind when they did, so they could develop everything with that in mind. Back when 3DFX, NVIDIA, AMD, etc. were still getting used to things there was no such thing as the F/OSS - movement and therefore the companies never planned their development efforts with that in mind.
Once you're bound by a contract it's usually very, very expensive to get out of it.