Linked by Thom Holwerda on Mon 12th Nov 2012 15:56 UTC
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Member since:
2005-07-06
Or... going from how Avatar "really"[1] looked like, to being drawn/slaughtered[2] with bilinear filtering.
1. because, really, Avatar was typically shown on old CRT televisions - which introduced a certain amount of ~blurring/filtering themselves. I guess you'd just have to make a photo of Avatar from such display, if you'd care about it ;p
2. in the infamous style of the early Glide-accelerated or N64 games, where low-resolution textures were being turned into soap.
PS. So, when will you finally correct it?
Edited 2012-11-13 22:17 UTC