Linked by Thom Holwerda on Wed 5th Dec 2012 16:56 UTC, submitted by estherschindler
X11, Window Managers "For two decades, X has been the foundation for Linux graphics. Ubuntu's decision late in 2010 to switch to Wayland shakes things up all the way to those roots. Just over a month ago, the official 1.0.0 release of Wayland appeared, as well as its associated Weston project. How will these milestones affect working GUI programmers? What will happen to all the existing toolkits - Qt, wxWindows, Tk, and others - on which so many graphical applications already depend?"
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RE[2]: X's era is in the past
by jonsmirl on Wed 5th Dec 2012 22:57 UTC in reply to "RE: X's era is in the past"
jonsmirl
Member since:
2005-07-06

I'm no Mac expert so I don't know what they are up to. The basic concept is to download TTF fonts (probably preprocessed) into the GPU. You then give the GPU a string of text and a rectangle in your coordinate system. As that rectangle is transformed by the display system the GPU would generate the best text possible (including subpixel rendering) without application involvement.

This is not giving the GPU a texture with the glyphs on it and then scaling. The GPU has the equations for the fonts, transforms those equations and then draws with subpixel antialiasing.

The problem being addressed is that apps can't do the antialaising if the window is going to be transformed in any way. Slightly transform the app's antialiased window and all of the antialiasing gets broken. We need a scheme where the drawing system does the transformation based antialiasing without application interaction.

There have about ten papers written on this subject but I didn't know anyone has deployed it.

Edited 2012-12-05 23:02 UTC

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