Linked by Thom Holwerda on Thu 6th Dec 2012 18:03 UTC, submitted by kragil
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Member since:
2005-08-18
Oh boy, DNF...
I think most of the target demographic had heard of DN, if for no other reason than DNF itself. Now, giving a shit about DN and DNF is something entirely different. I gave up giving a shit about DNF sometime in the early 2000's and I'm sure I'm not the only one so how could you expect today's gamers to care?
As it turns out, we did the right thing since DNF, for all appearances, is a downright awful and horrible game. Stupidly offensive is not the same as edgy, dear Gearbox.
Contrast this with DN: Manhattan Project. A pseudo-3d platformer released without much fanfare which is easy one of the best DN games ever.
None of this maps to Haiku at all. Haiku has a transparent process and has had working code for a long time.