Linked by Thom Holwerda on Mon 10th Dec 2012 23:24 UTC
Games Confirming the industry's worst-kept secret, Valve CEO Gabe Newell has confirmed Valve is working on its 'Steam Box', a Steam-powered HTPC geared towards console-like gaming. It'll most likely run Linux. "Well certainly our hardware will be a very controlled environment," he told Kotaku. "If you want more flexibility, you can always buy a more general purpose PC. For people who want a more turnkey solution, that's what some people are really gonna want for their living room." Steam has 50 million subscribers, so there's a market here. As a comparison: Xbox Live has 40 million subscribers.
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RE: Comment by shmerl
by kurkosdr on Tue 11th Dec 2012 11:13 UTC in reply to "Comment by shmerl"
kurkosdr
Member since:
2011-04-11

I don't see any benefits in consoles in general. On the contrary, they degrade the quality of games by limiting their interfaces (which is caused by the lack of keyboard and mouse) and by limiting many other features as well because of consoles' limited memory and processing power. It backfires back to PC gaming, since some developers produce cross platform games (i.e. targeted for PC and consoles), bringing console limitations right to the PC versions as well, since they don't want to spend much time on producing different versions, which results in crippled games


Yes but on the other hand, they allow people to buy the console, and not to have to buy new hardware for years. My PS3 from 2007 is still going strong. Instead on the PC, you either have to buy new hardware every once in a while, or try to find graphics settings which balance graphics quality with speed. Which can be tricky because you don't know how much detail the next levels will have. On consoles, the graphics quality vs speed problem is taken care by the developer, who knows. I personally quit this expensive hobby, and never looked back.

IMO the gaming industry is ruining the PC by constantly bumping up the requirements. Imagine if Hollywood constantly changed resolutions and codecs in the discs they sell, requiring more and more powerful players every now and then.

Essentially, consoles make gaming accessible to the public.

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