Linked by Thom Holwerda on Mon 10th Dec 2012 23:24 UTC
Games Confirming the industry's worst-kept secret, Valve CEO Gabe Newell has confirmed Valve is working on its 'Steam Box', a Steam-powered HTPC geared towards console-like gaming. It'll most likely run Linux. "Well certainly our hardware will be a very controlled environment," he told Kotaku. "If you want more flexibility, you can always buy a more general purpose PC. For people who want a more turnkey solution, that's what some people are really gonna want for their living room." Steam has 50 million subscribers, so there's a market here. As a comparison: Xbox Live has 40 million subscribers.
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RE[4]: Comment by shmerl
by kurkosdr on Wed 12th Dec 2012 11:08 UTC in reply to "RE[3]: Comment by shmerl"
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Only people that want the maximum possible graphics settings at the highest resolutions at playable framerates constantly upgrade :p

Or people who don't want to mess with graphics settings...

I may be stupid, but on most PC games, I never managed to hit the balance between getting a decent visual quality and speed. When I had just said "that's it, I nailed it, I am good now", immediately afterwards the game would throw a level with much higher-that-usual detail at me and I would lose FPSes (i hate it when this happens, it ruins the virtual reality feeling, I can't believe most PC gamers are fine with their games suddenly going choppy, then back to normal again).
So, most of the time, I decided to stay on the safe side and run my PC games at a lame resolution and with most settings to "low".

Essentially, the only way to escape the settings hell is to spend a bucketload of money every now and then on upgrades...

Instead, on consoles, the developer (who really knows how much detail each level has) knows exactly what graphics settings are good for the hardware, and can even optimize the levels themselves (read: remove useless fluff that only bogs down the hardware).

In plain English, on consoles, if it loses FPSes, it's developers fault, not mine. I like that.

Edited 2012-12-12 11:19 UTC

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