Linked by Thom Holwerda on Mon 10th Dec 2012 23:24 UTC
Permalink for comment 545564
To read all comments associated with this story, please click here.
To read all comments associated with this story, please click here.
Features
Linked by Thom Holwerda on 06/13/13 14:35 UTC
Linked by Thom Holwerda on 06/11/13 17:07 UTC
Linked by Thom Holwerda on 06/10/13 23:13 UTC
Linked by Thom Holwerda on 06/08/13 14:57 UTC
Linked by Thom Holwerda on 06/07/13 11:40 UTC
Linked by Thom Holwerda on 06/04/13 12:45 UTC
Linked by nfeske on 05/31/13 10:12 UTC
Linked by Thom Holwerda on 05/29/13 16:59 UTC
Linked by Thom Holwerda on 05/24/13 17:26 UTC
Linked by Thom Holwerda on 05/21/13 21:38 UTC
More Features »
Sponsored Links



Member since:
2005-07-06
It's pathetic that you think "mouse & kb" is conductive to creating comprehensive UI ...all they do is promote one simplistic core mechanic of pointing at things, that's the only kind of gameplay they're good at. This killed few types of PC genres. At least (~arcade-ish, but still) flight sims live on on consoles; unfortunately Descent-like FPP games (which are fabulous on dual stick controller) didn't survive how "mouse & kb" dumbed FPP games down.
BTW, in Japan ~RTS and adventure games are still very popular ...just with different kind of UI, based around hierarchic menus, where joypads work fine.
Generally, it's also pathetic that you manage to overlook the great variety & innovation going on with console UI methods - did you really miss various types of controllers, custom input methods which happen on consoles? (or even no controller - like with Kinect)
More generally, people limiting themselves to only one kind of interaction, that would be possibly the biggest problem with pushing this kind of entertainment forward... (luckily, there are enough who enjoy gaming on both kinds of machines)