Linked by Thom Holwerda on Mon 17th Dec 2012 22:59 UTC
Graphics, User Interfaces "In this article I'm going to talk about what flat design is, review what other designers are saying about it, and offer some tips on how to achieve it in your own designs." I give you one attempt to guess which 'design aesthetic' the next version of OSNews is inspired by. And yes, we will eventually get it done.
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RE: Comment by ssokolow
by Chrispynutt on Tue 18th Dec 2012 11:35 UTC in reply to "Comment by ssokolow"
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I have to agree. Light and depth are babies I would rather not throw out with the skeomorphic bath water.

It is especially useful in a windowing interface to have some idea of depth.

Also flat interfaces are falsely seen as non-skeomorphic. Just swapping real world objects and textures for real world signs, posters and screen print style flat tones are equally skeomorphic.

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