Linked by Thom Holwerda on Mon 17th Dec 2012 22:59 UTC
Graphics, User Interfaces "In this article I'm going to talk about what flat design is, review what other designers are saying about it, and offer some tips on how to achieve it in your own designs." I give you one attempt to guess which 'design aesthetic' the next version of OSNews is inspired by. And yes, we will eventually get it done.
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It's about graphics cards
by wocowboy on Tue 18th Dec 2012 11:38 UTC
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Several years ago, most computers were unable to display all the textures, shadings, and 3D-ish looks of OS's and applications, because the graphics chips and cards included in computers were simply incapable of doing so. I remember all the hoohaa over Aero Glass in Windows Vista, as most people's machines were unable to show all the tricks the OS could do with windows, so most people had to turn off those effects, as I did, or their computer would bog down.

Now we have graphics cards that are quite capable of doing all these effects, but the design gurus have now declared all that to be passé and have moved on to this "flat" aesthetic that any old netbook or desktop from 2004 with a $30 graphics card could display with ease.

I happen to like it when I can look at my desktop and see which window is in focus just by detecting the slight shadowing that is shown when a window is in front-focus. Can't do that with the flat look, you have to click or touch the pane first to make sure what you type or do will show up in the correct window. This is a step backwards in my opinion, but I'll go with it. Doesn't mean I have to like it, though.

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