Linked by Thom Holwerda on Tue 18th Dec 2012 00:03 UTC
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Member since:
2010-06-08
Others already explained that IE was the slowest to adopt standards, OOXML was used to subvert ODF and regarding OpenGL - let's see any kind of support for it on their Xbox and Windows RT. Whether it's OpenGL ES or full blown OpenGL is purely theoretical, since neither is supported there.