Linked by MOS6510 on Thu 10th Jan 2013 23:25 UTC
General Development "For years I've tried my damnedest to get away from C. Too simple, too many details to manage, too old and crufty, too low level. I've had intense and torrid love affairs with Java, C++, and Erlang. I've built things I'm proud of with all of them, and yet each has broken my heart. They've made promises they couldn't keep, created cultures that focus on the wrong things, and made devastating tradeoffs that eventually make you suffer painfully. And I keep crawling back to C."
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The C++ way of dealing with problems caused by complexity is to add more complexity.

- Brendan

Are you sure what are you talking about?

vector<Object*> objs = get_objects();
for (vector<Object*>::const_iterator i = v.begin(); i != v.end(); ++v)
cout << (*i)->toString() << endl;
for (vector<Object*>::iterator i = v.begin(); i != v.end(); ++v)
delete *i;

vector<shared_ptr<Object>> objs = get_objects();
for (auto& s : v)
cout << s->toString() << endl;

The C++11 stuff is easier to read, easier to program, does not need to deal with memory manually and is exception-safe.

Introducing range-based for loops, static type deduction, move semantics, shared pointers and a lot of interesting stuff, they simplified the language, made the libraries more efficient and they kept backwards compatibility.

Edited 2013-01-11 19:48 UTC

Reply Parent Score: 2