
"I was really excited to write this article, because it gave me an excuse to really think about what beautiful code is. I still don't think I know, and maybe it's entirely subjective. I do think the two biggest things, for me at least, are stylistic indenting and maximum const-ness. A lot of the stylistic choices are definitely my personal preferences, and I'm sure other programmers will have different opinions. I think the choice of what style to use is up to whoever has to read and write the code, but I certainly think it's something worth thinking about. I would suggest everyone look at the Doom 3 source code
because I think it exemplifies beautiful code, as a complete package: from system design down to how to tab space the characters." John Carmack himself
replies in the comments.
Member since:
2005-11-13
I actually prefer the first way myself, even though I can read the second. In general, I don't mind code that's a little more verbose, if it's easier to read.

Obviously though, there is a tradeoff between readability and verbosity; if you're using 30 lines of code to do something that could be done in 3, you could probably do better. On the other hand, if those 3 lines of code look like modem line noise on a terminal (as many perl scripts seem to end up looking like), I'd rather have the 30 lines