Linked by Thom Holwerda on Tue 15th Jan 2013 21:24 UTC
General Development "I was really excited to write this article, because it gave me an excuse to really think about what beautiful code is. I still don't think I know, and maybe it's entirely subjective. I do think the two biggest things, for me at least, are stylistic indenting and maximum const-ness. A lot of the stylistic choices are definitely my personal preferences, and I'm sure other programmers will have different opinions. I think the choice of what style to use is up to whoever has to read and write the code, but I certainly think it's something worth thinking about. I would suggest everyone look at the Doom 3 source code because I think it exemplifies beautiful code, as a complete package: from system design down to how to tab space the characters." John Carmack himself replies in the comments.
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RE[3]: Good article
by renox on Wed 16th Jan 2013 09:16 UTC in reply to "RE[2]: Good article"
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Probably because he came from a Pascal background, in many case "readability" means "what I am used to read"..

I have a special thing for "a += 1;" myself: quite short and doesn't have the pre/post issue of "++".

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