
"I was really excited to write this article, because it gave me an excuse to really think about what beautiful code is. I still don't think I know, and maybe it's entirely subjective. I do think the two biggest things, for me at least, are stylistic indenting and maximum const-ness. A lot of the stylistic choices are definitely my personal preferences, and I'm sure other programmers will have different opinions. I think the choice of what style to use is up to whoever has to read and write the code, but I certainly think it's something worth thinking about. I would suggest everyone look at the Doom 3 source code
because I think it exemplifies beautiful code, as a complete package: from system design down to how to tab space the characters." John Carmack himself
replies in the comments.
Member since:
2007-03-26
Compare that to the C#...
That's badly formatted C#
I prefer the following:
if (X == Null) {
Something();
Somethingelse();
} else if (Blah == "Give up") {
Somemore();
} else {
ShootYourself(DateTime.Now);
}
In my opinion that is significantly more readable than any of the other examples you've listed.
Sometimes I concatenate the lines further:
if (X == Null) {
Something();
Somethingelse();
}
else if (Blah == "Give up") { Somemore(); }
else { ShootYourself(DateTime.Now); }
(this isn't the best of examples (and not helped by the formatting on OSNews), even I wouldn't concatenate specifically here, but sometimes it does aid readability.
edit:
You can use blocks in C-derived languages as well:
{
if (X == Null) {
Something();
Somethingelse();
} else if (Blah == "Give up") {
Somemore();
} else {
ShootYourself(DateTime .Now);
}
}
Edited 2013-01-16 14:10 UTC