Linked by Thom Holwerda on Tue 15th Jan 2013 21:24 UTC
General Development "I was really excited to write this article, because it gave me an excuse to really think about what beautiful code is. I still don't think I know, and maybe it's entirely subjective. I do think the two biggest things, for me at least, are stylistic indenting and maximum const-ness. A lot of the stylistic choices are definitely my personal preferences, and I'm sure other programmers will have different opinions. I think the choice of what style to use is up to whoever has to read and write the code, but I certainly think it's something worth thinking about. I would suggest everyone look at the Doom 3 source code because I think it exemplifies beautiful code, as a complete package: from system design down to how to tab space the characters." John Carmack himself replies in the comments.
Permalink for comment 549217
To read all comments associated with this story, please click here.
RE: Too bad the engine sucks
by Soulbender on Fri 18th Jan 2013 04:12 UTC in reply to "Too bad the engine sucks"
Soulbender
Member since:
2005-08-18

ON what planet does the CryEngine suck? Planet Delusional? I'm not saying it's better than Unreal but it surely doesn't suck. Ran everything with great looks and speed even on a modest system. It's not based on idtech4, btw.
The Doom3 engine though...not so great in my experience. On a system that ran HL2 and Far Cry smoothly with good detail (using an Intel chipset) Doom 3 would struggle at the lowest supported resolution (640x480 or 800x600, can't recall) especially when a couple of enemies appeared. Then the frame rate dropped to something that felt like single-digits.

Reply Parent Score: 2