Linked by Thom Holwerda on Tue 15th Jan 2013 21:24 UTC
General Development "I was really excited to write this article, because it gave me an excuse to really think about what beautiful code is. I still don't think I know, and maybe it's entirely subjective. I do think the two biggest things, for me at least, are stylistic indenting and maximum const-ness. A lot of the stylistic choices are definitely my personal preferences, and I'm sure other programmers will have different opinions. I think the choice of what style to use is up to whoever has to read and write the code, but I certainly think it's something worth thinking about. I would suggest everyone look at the Doom 3 source code because I think it exemplifies beautiful code, as a complete package: from system design down to how to tab space the characters." John Carmack himself replies in the comments.
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RE: Too bad the engine sucks
by Soulbender on Fri 18th Jan 2013 04:12 UTC in reply to "Too bad the engine sucks"
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ON what planet does the CryEngine suck? Planet Delusional? I'm not saying it's better than Unreal but it surely doesn't suck. Ran everything with great looks and speed even on a modest system. It's not based on idtech4, btw.
The Doom3 engine though...not so great in my experience. On a system that ran HL2 and Far Cry smoothly with good detail (using an Intel chipset) Doom 3 would struggle at the lowest supported resolution (640x480 or 800x600, can't recall) especially when a couple of enemies appeared. Then the frame rate dropped to something that felt like single-digits.

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